I wanted to study graphics languages (especially shaders), but I was worried about which language to choose between OpenGL and DirectX. I am currently using a MacBook and would like to use an online tutorial which name is "The Book of Shaders". Furthermore, in fact, GLSL and HLSL are similar to each other except for a few syntax... so I finally decided to study OpenGL shaders.
As I mentioned, I will study with the book of shaders tutorial, and the Life-coding lecture by designer Lee Eul will help me to learn.
Here's the link of "The Book of Shaders": https://thebookofshaders.com/
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
thebookofshaders.com
and this is the link of the Life-coding shader lecture by Mr. Lee: https://www.opentutorials.org/module/3659
GLSL / Shader
수업소개 본 수업은 OpenGL Shading Language에 대한 강의 입니다. 줄여서 GLSL, 별칭으로 Shader라고도 불리우는 이 언어는 비쥬얼 프로그래머로 하여금 보다 빠른 이미지처리를 가능케 한다는 장점을
www.opentutorials.org
Actually, I don't like to watch the lectures in Korean... but this time I chose this for my exact formulation.
One last thing. This is the link of the web editor: http://editor.thebookofshaders.com/
I'm all ready. Then, LET'S DIVE IN!
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