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* 이 게시물은 추후 archive될 예정입니다.
5.1 Loading Texture Image Files
5.2 Texture Coordinates
5.3 Creating a Texture Object
5.4 Constructing Texture Coordinates
5.5 Loading Texture Coordinates into Buffers
5.6 Using the Texture in a Shader: Sampler Variables and Texture Units
5.7 Texture Mapping: Example Program
5.8 Mipmapping
5.9 Anisotropic Filtering
5.10 Wrapping and Tiling
5.11 Perspective Distortion
5.12 Textures - Additional OpenGL Details
6.1 Procedural Models - Building a Sphere
6.2 OpenGL Indexing - Building a Torus
6.3 Loading Externally Produced Models
7.1 Lighting Models
7.2 Lights
7.3 Materials
7.4 ADS Lighting Computations (part)
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